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Note the project is stopped due to a lack of interest, but you are free to continue it (thanks to GPL). It is fun while it lasted. A *big* thank you to everybody who contributed to this project!
01/02/2002
Project creation

27/02/2002
The development of the core engine (moving gems, collisions) is almost done.

15/03/2002
Version 0.3 has been released. Survival mode has almost fully been implemented.
28/10/2002
We finally released version 0.6 ! Two great innovations in this version: OpenGL support (increases the frames per second rate, and allows some blending and color effects), and the two players mode game ! Some annoying bugs have been fixed too. Moreover, we have added a configuration file, some musics, and some sounds. Pre-compiled Linux packages for Red Hat and Debian, and executable installer for Windows are available on the download page.
22/03/2003
Krystal Drop won the 3rd prize at the "Concours Jeu Libre 2003", a French contest for Open-Source and Free Games organized by the French Research Ministry!
27/03/2003
Version 0.7 of Krystal Drop has been released. The kernel has been seriously changed, and is now built upon a LGPL graphic framework for SDL-over-OpenGL, KDpp. Some characters now have voices, thanks to a few contributors. A notable improvement is the introduction of a configuration screen for the keyboard, and a comprehensive use of XML to control resources. Network is not yet available. We will now work on a better packaging of art resources, and on networking.
Needless to say, we are still looking for graphists, composers and digital voices ;). Come and join us!